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   » » Wiki: Koichi Nakamura
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born August 15, 1964 is a Japanese video game designer. Nakamura gained fame as a programming prodigy while still in high school; in 1982, he entered 's first national programming contest and claimed runner-up prize with his entry, . In 1984, he founded and served as the company's president. After Chunsoft merged with Spike in 2012, Nakamura served as chairman of until he left the company in 2020.


Early game development
Nakamura was a member of the math club at Marugame High School in Kagawa Prefecture, . There he wrote a version of the video game in the programming language on a Tandy TRS-80.

In order to play games such as that were ported to the PC-8001 by Geimu Kyoujin from I/O magazine, Nakamura bought a PC-8001 using money he'd saved up by delivering newspapers. It was on that PC-8001 that he developed his program submissions. He submitted a input tool to I/O magazine, which was published in the February 1981 issue as his debut publication, earning him 20,000 for his work.

During spring break of his first year in high school, Nakamura cloned the arcade video game as ALIEN Part II. It was published in the May 1981 issue and released on , earning ¥200,000 in royalties. In the January 1982 issue, his clone of Konami's Scramble (later renamed to Attacker) was also released on cassette, earning royalties of ¥1 million. A clone of River Patrol, called River Rescue, was published in the Maikon Game Book 4 special edition of I/O, bringing Nakamura's total high school earnings from submissions to I/O to over ¥2 million. Eikyuu Hozon-ban Minna ga Kore de Moeta! NEC 8-bit Personal Computer PC-8001/6001, 2005, ASCII, pp.62-65 interview w/ Nakamura Due to his activities with I/O, he became well known among young PC enthusiasts. Game Maestro, Vol. 1: Producer/Director Edition (1) by Hidekuni Shida, 2000, p.138 interview w/

Nakamura entered the first Annual Hobby Program Contest held by during his 3rd year of high school in 1982. ( Translated by Shmuplations. Archived on 2018-09-29) Submitting his first original game, , Nakamura was selected as the runner-up prize winner for programming excellence, and received ¥500,000 in prize money. Eikyuu Hozon-ban Minna ga Kore de Moeta! NEC 8-bit Personal Computer PC-8001/6001, 2005, ASCII, p.65


Career
In 1983, Nakamura moved to and entered the University of Electro-Communications. He ported Door Door to various computer systems resulting in his annual royalties as a university student exceeding ¥10 million. Eikyuu Hozon-ban Minna ga Kore de Moeta! NEC 8-bit Personal Computer PC-8001/6001, 2005, ASCII, p.66

Nakamura released his 2nd PC game Newtron and founded the 5-person on April 9, 1984, during spring break of his 2nd year of university. He started to work out of a room in a condominium in Chōfu, Tokyo. The first Chunsoft release was the 1985 PC-6001 version of Door Door mkII. Following that, joining Enix on the Famicom, Chunsoft began development on home video game consoles. Terebi Geemu no Kamigami: RPG wo Tsukutta Otoko-tachi no Risou to Yume by Yutaka Tama, 1994, , pp.102-104 While the PC version had sold 80,000 copies, the Famicom version recorded sales of 200,000 copies, leading subsequent development to focus on home consoles. From that, fellow Enix program contest winner joined Nakamura in collaborating on the Famicom port of The Portopia Serial Murder Case ( Translated by Shmuplations. Archived on 2020-01-20. Retrieved on 2023-03-14)

At the time, Nakamura and Horii were fans of the computer role-playing games Wizardry and Ultima, and so set out to develop a full-blown Famicom RPG called Dragon Quest. Geemu Ookoku Nippon: Kamigami no Koubou, 2000, Seishun Publishing, pp.102-104 Game Maestro, Vol. 2: Producer/Director Edition (2) by Hidekuni Shida, 2000, p.16 interview w/ Koichi Nakamura Prior to its release, Nakamura also cited Masanobu Endō, creator of action role-playing game The Tower of Druaga, as his favorite game designer. Nakamura continued development on the series through to , before breaking away from Enix products.


Post-Enix
Otogirisō marked Chunsoft's debut brand. Following that, successive genre-trailblazing titles , Kamaitachi no Yoru, and established the company's good reputation. Nakamura himself had to move away from programming in order to run the company. Game Maestro, Vol. 2: Producer/Director Edition (2) by Hidekuni Shida, 2000, p.24

For a time, the company's products were considered mediocre, but 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! was a hit that showed signs of recovery.


SEGA×CHUN PROJECT
From 2005 to 2010, Chunsoft had teamed up with 's home video game business, where Sega funded and published eight games with Chunsoft. In one of them, Nakamura served as producer for the game .


Works
1983Game designer, programmer
1984NewtronDirector, programmer
1985The Portopia Serial Murder Case (Famicom port)
1986Dragon Quest
1987Dragon Quest IIDirector, chief programmer
1988Dragon Quest IIIDirector
1990Dragon Quest IV
1991
Tetris 2 + Bombliss
1992OtogirisōDirector, producer
Dragon Quest VSupervisor
1993Producer
1994Kamaitachi no Yoru
1995
1996
1997Chocobo's Mysterious DungeonSupervisor
1998MachiProducer
Chocobo's Dungeon 2Supervisor
1999Executive producer
2000Shiren the Wanderer 2
2001
2002Supervisor
Kamaitachi no Yoru 2: Kangoku-jima no Warabe UtaExecutive producer
Torneko's Great Adventure 3
2004Shiren Monsters: NetsalProducer
3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
2005Homeland
2006Kamaitachi no Yoru x 3: Mikatzuki-jima Jiken no Shinsō
2007
ImabikisōExecutive producer
2008Shiren the Wanderer 3
Producer
2009
Executive producer
2010Shiren the Wanderer 4
Trick × Logic
2011Zombie Daisuki
2012
Supervisor
Producer
2013Executive producer
Supervisor
2014Executive producer
2015Etrian Mystery Dungeon
Pokémon Super Mystery DungeonProducer
Executive producer
2016Zero Time DilemmaSupervisor
2017Executive producer
2018
2019Tech Tech Tech TechProducer


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